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Team Fortress 2 - Gold Rush Update
From May
2 - 4 play the FULL GAME for free!
1. Install STEAM > 2. Create an account > 3. Play TF2 for free
Gold Rush is an entirely new level featuring a new gameplay style called Payload.
The level is split into three separate areas with intermediate capture zones inside
of each major chapter. The teams are split between offense (Blu) and defense (Red)
similar to Dustbowl. The goal for the Blu team is to push the bomb payload through
the level until it reaches the next capture point, eventually destroying all three
of Red's major bases. Blu pushes the cart through the level by standing near it,
and the cart will move faster the more people are standing near it. If no one
has pushed the cart forward after 30 seconds, the cart will begin to move backward
until it is pushed forward again.
Gold Rush is a map that specifically focuses on pacing
so that the player feels like they are part of an overall campaign by the team.
Each member of the team needs to focus on both the overall goal of either stopping
or advancing the payload and also deal with local threats. As the payload moves
through the map both teams need to be able to adjust their strategy depending
on what approach the other is taking. Gold Rush has been designed taking all
nine classes and their abilities in Team Fortress 2 into account, which means
there is a spot for everyone and their favorite class to be useful.
For long-time Team Fortress fans it should evoke feelings of both Dustbowl,
in terms of layout and team goals, and Hunted, as it has a central objective
that forces the battlefield to move through the map dynamically.
Stand near the cart,
it moves forward.
Move it past all the capture points
to win.
You can edit the loadout of any class.
This player has earned a new medic
item, and has equipped "the Blutsauger".
Choosing a loadout for the Medic.
When you've acquired a new item, you'll get a message like
this one. You can then go to the loadout screens to equip your new stuff.
This update will also mark the beginning of the most significant
change we'll be making to Team Fortress 2 over the next year. Beginning first
with the medic, players will be able to earn three unique items by earning some
or all of the new Medic achievements coming in this update. These three unique
items will allow players to have new choices as to how they play the class,
as well as have a new impact and benefit to the team they play on. After this
initial release we'll be quickly adding unique items for the remaining eight
classes.
For players that earn one third of the 36 new medic achievements, they will
be given a new syringe gun, called “The Blutsauger”. This new weapon no longer
has the ability to score critical hits against an opponent, instead it will
draw health from enemies each time a syringe hits -- making it especially useful
as a weapon to retreat away from the fight while staying alive. Once a medic
has earned two thirds of the achievements, they will be granted “The Kritzkrieg”
This new medigun uses its Ubercharge not for invulnerability, but to give its
recipient 100% chance to fire critical ordinance. Medics and the player they
are charging need to be careful though, because as much fun as it is to fire
critical rockets as fast as you can, the other team will see what you're up
to and try to put a quick stop to your plan.
For the determined medic that has earned all 36 of the new achievements, they
will find themselves the proud owned of “The Ubersaw” which will take damage
dealt through melee attacks and convert it directly to Ubercharge. Four hits
with this new weapon will fully charge whatever medigun the Medic has equipped.
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